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| | | | | | I'm LS''nocal. I remember playing this a few months ago...you get like 10 turns, and then you have to wait 24 hours or something. Which is totally gay. | | | |
| | | | | | | 50 actions, then they want you to wait for 24 hours. Or at least that's what is recommended. Me, I was out of doors fuking off and was caught outside, so every time I think about it I go back and try to get inside a barricade. (You regenerate one action point every 30 minutes and can use them immediately.)
So... so far, that goes like this:
Login.
You have 2 action points.
Move toward any building that may offer shelter from the zombie that's been attacking me since I logged off.
You arrive at the building. It's extremely heavily barricaded. You can see no way in.
Move toward any building that may offer shelter from the zombie that's been attacking me since I logged off.
You arrive at the building. It's extremely heavily barricaded. You can see no way in.
Fuck.
You are out of action points. You are asleep. | | | |
| | | | | | | I wandered around and got into a shitload of buildings. I searched every time, and never found anything. I started with a flare gun, fired it once, and missed. I tried attacking like 15 times and never once hit a zombie. Nothing attacked me. Am I missing something here? | | | |
| | | | | | | STOP, your making it sound TOO fun! | | | |
| | | | | | | i had high hopes for this when i tried it out a month or so ago. it's lack of cowbell makes me carp sad. | | | |
| | | | | | | I actually hit a zombie twice with the pistol. Fucker had 60 hit points though. I too found nothing while searching. | | | |
| | | | | | | | | | | | I found a beer and a newspaper. Now I'm stuck outside, but at least I have something to do. | | | |
| | | | | | | Well.
I got killed and then I turned into a zombie.
That's something. | | | |
| | | | | | | this game sucked ass when i tried it | | | |
| | | | | | | I got kild too. Use the scout. Once you're inside a building, you can directly enter adjacent buildings (even if they're barricaded) without going outside. I started again and found a safehouse first, then went searching for shit. Search buildings more than once. I've found some ammo, but no guns yet. Don't get caught sleeping outside. | | | |
| | | | | | | I'm a fireman, fear my holy ax/penis. | | | |
| | | | | | | Sorry folks for a piss poor first post. I have watched this site fore some time and I like the way the camaraderie plays out. But as for the game “Urban Dead” It is not a FPS you have to plan what you want to do with your turns, it might take a few days but that’s half the fun. Like “Zombie chess”?
I will show you my player. It takes time.
Good to say hello to you all.
heimer - Level 21 Civilian
Class: Civilian toting a wheelbarrow full of beer and bullets, setting the thing down from time to time just to clean up.
Then whistle away
Level: 21
XP: 1198 Group: none
Joined: 2005-08-18 07:26:39 Skills: Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
Pistol Training (An extra +25% to hit with a pistol.)
Advanced Pistol Training (An extra +10% to hit.)
Shotgun Training (An extra +25% to hit with a shotgun.)
Advanced Shotgun Training (An extra +10% to hit.)
Hand-to-Hand Combat (+15% to melee attacks.)
Knife Combat (An extra +15% when attacking with a knife.)
Axe Proficiency (An extra +15% when attacking with an axe.)
Free Running (Can move between adjacent buildings without stepping outside.)
NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
Surgery (Player can heal a further 5HP if working in a hospital with power.)
Diagnosis (The HP values of nearby survivors are displayed next to their name.)
Shopping (Player may choose which stores to loot, when searching a mall.)
Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
Body Building (Player has a maximum of 60 Hit Points instead of 50.)
Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
Construction (Player is able to barricade buildings.)
Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.)
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| | | | | | | Inventory (click to use):
fire ax; pair of wirecutters; pistol (1); fuel can; book
[clicks on 'book']
You study but learn nothing new
Haha, I've gone back to high school. | | | |
| | | | | | | It's for burning. Don't you listen to your fascists? | | | |
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Hey. You. Yeah, you, anonymous person. If you logged in, you could comment, you know...
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