mundhra
dread pirate neckbeard  SSHOLEPosts: 1618 Registered: 3/25/2002 Offline
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5/4/2005 at 16:48 |
* BORING/ANNOYING INSTEAD OF BORING |
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vasudeva
Bad Taste in your Mouth  SSHOLEPosts: 4398 Registered: 3/8/2002 Offline
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5/4/2005 at 17:10 |
Greetings!
I would really appreciate some help here. I need a program to
run on my COMPAC laptop. I don't care if I have to write it or
download it.
There are so many responses available.
Yet -- also none.
____________________ mundhra: And its crocobody is made of dile. |
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Mogadeet
Tender vittles  Posts: 8 Registered: 5/2/2005 Offline
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5/4/2005 at 17:39 |
Greetings!
'Tis very true. I have pursued each direction offered, as well as others from other sources, and the response has been a thunderous silence.
It never ocurred to me that what I was asking was difficult. After all, what I want I managed to write for my Commodore 128 in the space of an hour, and I have never had a single computer class, nor read a single computer book, in my life. I just pulled out the owner's manual's discussion of Basic and figured it out. So, I thought, just how difficult would that be on a far more CAPABLE machine like my Compac?
Fooled me.
Mogadeet
____________________ Everything I know I learned by killing smart people and eating their brains. |
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Uart
DARTH MENSES  Posts: 1228 Registered: 3/5/2005 Offline
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5/4/2005 at 18:11 |
Mogadeet: So, I thought, just how difficult would that be on a far more CAPABLE machine like my Compac?
Fooled me.
Mogadeet
Your Compaq can probably still run BASIC. You could download like QBASIC or something and then tweak your code from the commodore (or whip out another handy manual) and re-write it.
If you did it before, I am sure it can be done again. If you want something more complex (like with pretty graphics, or that doesn't run via a DOS prompt), its going to be more difficult to write.
That said, I'm sure there are people on this site who could write something sweet that does exactly what you want. They just aren't going to do it for you. |
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McGoatCheese
SIR BABYHEAD  Posts: 79 Registered: 7/22/2002 Offline
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5/4/2005 at 18:38 |
It never ocurred to me that what I was asking was difficult.
Congratulations. You're an asshat! Your miserable attempt to incite some individual here to do your bidding is extremely laughable. Your request is not difficult to replicate. And knowing well quite a number of people here i can easily say there's more than half a dozen who could reproduce what you wanted. The problem for you is no one is interested in your project.
try inciting some less intelligent monkey to do your bidding, us chimps here are all full up on crap. |
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LORDKAHUNA
Don't make me fuk your moustache  SSHOLEPosts: 1609 Registered: 8/5/2003 Offline
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5/4/2005 at 19:08 |
McGoatCheese:
Congratulations. You're an asshat!
HELLO POT, HAVE YOU MET MR.KETTLE.
YEAH! he also loves having his car stolen and getting KICKED IN THE GROIN SO HARD HE PUKES! you will be amazed at how thankful he is. if you love him, you will do this now.
HUZZAH, GROINKICKS POST HASTE!
____________________ the rice I had yesterday came out practically verbatim |
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Mogadeet
Tender vittles  Posts: 8 Registered: 5/2/2005 Offline
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5/4/2005 at 22:10 |
McGoatCheese:
try inciting some less intelligent monkey to do your bidding, us chimps here are all full up on crap.
So you can't do it either. Nothing to be defensive about. I'm not bothered that I can't. But maybe I'll get lucky.
You aren't HOBOstan on another forum, by the way, are you?
Mogadeet
____________________ Everything I know I learned by killing smart people and eating their brains. |
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qwerty
DARTH MENSES  Posts: 628 Registered: 9/8/2004 Offline
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5/4/2005 at 23:20 |
To chut u up you can compile this on any c++ compiler and winz0r the game. If you are an awsome programmer like me then you can modify it so that it does more error checking.
For the record you are a fag. And don't expect anyone here to tell you how to compile it go piss someone else off for that answer!!!
#include
using namespace std;
#define BOARD_WIDTH 10
#define BOARD_HEIGHT 10
#define NUM_OF_SQUARES 5
#define EMPTY 0
#define FULL 1
class TitleSquare
{
private:
int MyBoard[BOARD_HEIGHT][BOARD_WIDTH];
public:
// Construct Board full of Empty Squares
inline TitleSquare () { for(int i=0; i < BOARD_HEIGHT; i++) { for (int j=0; j < BOARD_WIDTH; j++) { MyBoard[j] = EMPTY; };};};
// Return Board Square if used or not
inline int CheckSquare (int i, int j) { return MyBoard[j]; };
inline int SetSquare (int y, int x) { if( (y < 0 || y > BOARD_HEIGHT ) && (x < 0 || x >> BOARD_WIDTH) ) return -1; if(CheckSquare(y,x) == FULL) return -1; MyBoard[y][x] = FULL; return 1; };
};
int main (void)
{
int input_square_x, input_square_y;
int count, counter;
cout << "Stupid Game." << endl ;
cout << "FOR STUPID FAGZ0RS" << endl;
TitleSquare Player1;
TitleSquare Player2;
for ( counter = 0; counter < NUM_OF_SQUARES; counter++ )
{
REDO_THING:
cout << "Setting Square - " << counter + 1 << endl;
cout << "Player1 insert square x pos:";
cin >> input_square_x;
cout << "Player1 insert square y pos:";
cin >> input_square_y;
while(Player1.SetSquare(input_square_y, input_square_x) == -1)
{
cout << "Square is already set" << endl;
goto REDO_THING;
};
};
cout << "Player 1 Game Board:" << endl;
for ( count = 0; count < BOARD_HEIGHT; count++ )
{
for ( counter = 0; counter < BOARD_WIDTH; counter++)
cout << "[" << Player1.CheckSquare(count, counter) << "]";
cout << endl;
};
for ( counter = 0; counter < NUM_OF_SQUARES; counter++ )
{
Another_REDO_THING:
cout << "Setting Square - " << counter + 1 << endl;
cout << "Player2 insert square x pos:";
cin >> input_square_x;
cout << "Player2 insert square y pos:";
cin >> input_square_y;
while(Player2.SetSquare(input_square_y, input_square_x) == -1)
{
cout << "Square is already set" << endl;
goto Another_REDO_THING;
};
};
cout << "Player 2 Game Board:" << endl;
for ( count = 0; count < BOARD_HEIGHT; count++ )
{
for ( counter = 0; counter < BOARD_WIDTH; counter++)
cout << "[" << Player2.CheckSquare(count, counter) << "]";
cout << endl;
};
int Player1_Score = 0, Player2_Score = 0;
while( (Player1_Score < NUM_OF_SQUARES) && (Player2_Score < NUM_OF_SQUARES))
{ // Play Ball
cout << "Player 1 input x square:";
cin >> input_square_x;
cout << "Player 1 input y square:";
cin >> input_square_y;
if(Player2.CheckSquare(input_square_y, input_square_x) == FULL)
{
Player1_Score++;
cout << "Player1 Scores a point" << endl;
}else
cout << "Player1 is a fag that misses" << endl;
if(Player1_Score >= NUM_OF_SQUARES) break;
cout << "Player 2 input x square:";
cin >> input_square_x;
cout << "Player 2 input y square:";
cin >> input_square_y;
if(Player1.CheckSquare(input_square_y, input_square_x) == FULL)
{
Player2_Score++;
cout << "Player2 Scores a point" << endl;
}else
cout << "Player2 is a fag that misses" << endl;
};
if(Player1_Score >= NUM_OF_SQUARES)
{
cout << "Player1 winz0rs" << endl;
}else
{
cout << "Player2 winz0rs" << endl;
};
return 0;
}
____________________ fnord linkswarm fnord |
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Uart
DARTH MENSES  Posts: 1228 Registered: 3/5/2005 Offline
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5/4/2005 at 23:38 |
Ok, since someone was helpful (almost humanitarian even), I'll contribute this:
A page full of clicky-links about compiling and debugging C/C++
It was from a google search, and its on About.com, so I guess I don't deserve any applause, but whatever.
Problem solved, I guess. |
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Mogadeet
Tender vittles  Posts: 8 Registered: 5/2/2005 Offline
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5/5/2005 at 00:21 |
Thank You, Thank You, Thank you!
I will jump into that and give her a try.
Mogadeet
____________________ Everything I know I learned by killing smart people and eating their brains. |
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